Drizzt was able to wound the demon and to banish it into the Abyss for a century. The main settlement, Bryn Shander, was besieged and Kessel himself appeared right after the demon Errtu had raised a new Cryshal-Tirith not far from the human town.Ärizzt, aware of Errtu's presence, summoned the demon in a hidden place and learned from him of the existence of Crenshinibon before Errtu would become aware of the true nature of the drow. Meanwhile, the wizard's army was already on the move and many of the Ten-Towns were burnt or taken. He finally persuaded the tribe to join Ten-Towns against Kessel. He challenged and defeated the leader, the ruthless Heafstaag, in a duel and took his place. Then, while Drizzt returned to Ten-Towns, the barbarian traveled to his tribe. With the aid of the drow, he defeated the dragon. In the meantime Wulfgar, followed in secrecy by Drizzt, went to the hidden lair of the white dragon Ingeloakastimizilian. Regis and Bruenor tried once again to persuade the leaders of Ten-Towns to join their forces, but this time the stubborn pride of some of them left all the settlements on their own. They also discovered that the barbarian tribe to which Wulfgar belonged had joined the wizard's forces. The third part of the book begins with the companions learning about Kessel's army by using Regis' gem to interrogate an orc who had survived the skirmishes.
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In the process they became aware of the existence of Akar Kessel. Bruenor and his dwarves took care of the reinforcements while Drizzt and Wulfgar, with the aid of Guenhwyvar, wiped out the giants' base.
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Together with Bruenor they came up with a plan to face this new menace. They tracked and destroyed the murderous raid party, but not before learning about the hidden base and the incoming reinforcements.
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Upon stumbling on the signs of the battle, Drizzt and Wulfgar became aware of the approaching storm. One of the parties found and killed two dwarves of Bruenor's clan. The bloodlusting verbeeg giants became restless and instead of staying hidden in a cave they organized small raiding parties. He sent a company of giants, instead of more reliable humans as suggested by Crenshinibon, to Kelvin's Cairn to set up a base in secrecy. The wizard, his army now almost ready, made his first move. The demon didn't want to act against the relic's will though, so it chose to serve Kessel. In the meantime, Akar Kessel is joined by the demon Errtu, which desires the power of Crenshinibon more than anything else.
LEGACY OF THE CRYSTAL SHARD DATE FREE
When the time came close for the barbarian to set out free once again from Bruenor's captivity, the dwarf forged for him the magical warhammer Aegis-fang and entrusted him to Drizzt for some last lessons. His hard feelings against Bruenor, who forced him to live among the dwarves and work for him, are slowly replaced by affection and fondness. The second part of the book begins five years after the battle against the barbarians and focuses mainly on the character of Wulfgar. Kessel, with his new powers, began to gather allies. The powerlusting relic "guides" the mind of the human through dreams toward greater goals, like the conquest of Ten-Towns. He finds the lost relic known as Crenshinibon which gives him the power to survive and to build a tower Cryshal-Tirith. Meanwhile, in the Spine of the World, the wizard apprentice Akar Kessel is betrayed by some fellow wizards and left to die in the frozen land. This part ends with Bruenor who spares the life of a young barbarian called Wulfgar whom he had met in battle. Only the efforts of the three heroes (with some help from Regis' magical gem) could persuade the leaders of Ten-Towns to join their forces against the common enemy, leading them to victory. The barbarian tribes of the North, guided by the two kings Beorg and the ruthless Heafstaag, have united to bring destruction over Ten-Towns, counseled by the betrayer deBernezan. The three heroes will play a main role in the upcoming events. The first part of the book introduces the cold land of Icewind Dale, the Ten-Towns, and the main characters: the drow ranger Drizzt Do'Urden, who has chosen to live in the surface world instead of in the evil and ruthless Underdark the dwarf clan leader Bruenor Battlehammer, who was forced to abandon his home of Mithral Hall with his clan and the halfling Regis, who settled down in Ten-Towns where he hopes that the eye of his ex-guildmaster couldn't reach him.